Thursday, June 01, 2006

^Q3Tr0LL3R^

I have some interest in the continued development in the now open source Quake 3 source code. So I began looking around online for projects that may be looking for help in a OSX specific area. I found one (according to their website). icculus.org/quake3, as they call it. I noticed they had some files up and a svn repository for the source. The OSX binary they had on thier site was out-of-date to thier current revisions, so I thought I'd be nice and offer up a up-to-date OSX binary (temporarily located here for anyone interested). Upon sending a email to the mailing list that I had compiled a current OSX PPC binary, I was nothing short of flamed for it not being a Universal Binary (a binary which works on Intel and PowerPC Macs) and my all around not supporting of the x86 architecture which makes up the newest models of the Mac computer line. Truth be told, it didn't compile a Universal Binary out of the box, and I lack the knowledge to change source code to do it. I saw nothing wrong with making my contribution, and saw no reason for the rude comments I received.

I had also posted a question on thier message board previous to all of this, reguarding my creating a native OSX installer for the application. Which according to thier website, they needed someone to do. I was doing that just because I wanted to help out a open source project which claimed they needed the help. When the help was given, they didn't seem to want or care for it. And then had the nerve to tell me I was trolling.

I unsubscribed to thier list after being called a troll and deleted any and all work I had done for the installer and was done with it. This is notably the first time I had attempted to help a open source effort and been shot down for my help.

icculus.org/quake3 can fuck off. I'll stick to id Software's PPC only official release from now on.

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